A downloadable game

This is a short playable "proof of concept" for Chorus: An Adventure Musical by Summerfall Studios!

While not representative of the final game in terms of art or sound quality, it demonstrates how an interactive musical number might play out in the game. 

CHORUS is an adventure musical -- one part narrative-driven adventure and one part interactive musical, written by former BioWare lead writer David Gaider, scored by award-winning composer Austin Wintory, voice directed by acclaimed actor and director, Troy Baker, and starring the inimitable Laura Bailey.

Band life is hard -- especially when your incredible new singer appears, dying, at your apartment. And tells you she's a Muse. And gives you her powers?

Grace has had A Weird Day. And it's about to get a whole lot weirder... and more dangerous.

Armed only with the power of kickass musical numbers, you must now prove your innocence in the Muse's death before her relatives - all part of a hidden society of mythological beings called the CHORUS - take your life as punishment.

Featuring a cast of rich and compelling characters, CHORUS is a thrilling tale of gods, romance, danger, and tragedy… all brought to life through the power of song.


A message from David Gaider, Creative Director on Chorus:

"One of the questions we get asked most often is 'how are the branching songs going to work?' So here's one of our early playable demos to show you. It was a difficult decision to put this out, as we've already identified numerous ways to improve this - both in terms of the song's structure (the feel of each section being too isolated) as well as the way the player identifies what options to pick... But in the end, we thought it would be better to show our progress than not. So here it is, and thank you once again for your confidence and faith in our team! We're already hard at work on the final product, and I just know you're going to love what we have in store for you."

Austin Wintory, composer of Chorus:

“Welcome to our playable “Proof of Concept” for Chorus! I hate to offer qualifiers or disclaimers, as I’m a believer that work should speak for itself, but this is something that would normally never be publicly available. We've decided to show an extremely early ‘proof of concept’, almost a pre-prototype, to demonstrate our internal model of a working song. But this does not represent the final quality material on any front. Particularly in my domain of music, it was made to test our technology and make sure the songs could react like dialogue choices. But I promise the final game will be orders of magnitude more grand, nuanced, subtle, explosive and delicious than this. I hope!”


Chorus: An Adventure Musical stars Laura Bailey as Grace, and Mary Elizabeth McGlynn as Persephone. 

This proof of concept is a collaboration between Summerfall Studios, composer Austin Wintory and voice director Troy Baker. 

Back Chorus' crowdfunding campaign now on fig.co/chorus

Install instructions

This is a PC only build, and requires DirectX 9+ to run. 

Hit escape to quit!


Chorus_ProofOfConcept.zip 218 MB


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Thanks for all the comments, everyone! This is definitely not representative of the final game, as we stress in the demo, so don't worry too much about how things are displayed or about the specifics of how Flow works. We can't wait for you to play it when it's done!


Thrilling! I adore musicals and computer games. And now my passions are bound together. Mhmhmhm...


The concept of using musical numbers for a gameplay already reels me in and the prototype has been pretty good!

The meter is... really bad. My wife and I were super hyped about the concept of this game and had a lot of faith in its quality given the people involved. Hopefully it can be improved before release.

music game is another parallel universe

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I love the idea of the game/musical. I backed the game and am really eager to get my hands on it.


I feel that the Defeat/Victory is confusing, that means there is an ideal path to "win", but if so you have to choose to win or to follow what you want your character to say. That's not really how I see a story driven game. I really hope you'll stay away of win/defeat system and just follow different path depending on what your choices are. 

The points also feels given at random and you don't know what choices affect the points and how.

Hopefully it's just because you wanted to show the choice system and that it's just an early demo.

Keep up the good work ;)

With All thanks and appreciation to the creator of the game!!

This was a blast. Glad I supported this more than ever.